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[Unity] my First Terrain

Biggest challenge is to change the default standard terrain shader code to tri-planar mapping. The modified shader was not perfect, but enough for me to carry on.

Used free assets to build the terrain:

Outdoor Ground Textures - http://u3d.as/5Lw

Yughues Free Ground Materials - http://u3d.as/5Tu

New Post-processing Stack (Pre-Release) - https://forum.unity3d.com/threads/new-post-processing-stack-pre-release.435581/

True Volumetric Lights - https://forum.unity3d.com/threads/true-volumetric-lights-now-open-source.390818/

Realistic Terrain Collection LITE - http://u3d.as/kgt

Very old concept art that I did 5 years ago.

Very old concept art that I did 5 years ago.

Unity's default standard terrain shader problem.

Unity's default standard terrain shader problem.

The standard shader has 2 "level of details"

The standard shader has 2 "level of details"

Messy project xD

Messy project xD