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Unity shader test

Mobile-friendly.
At least my Nexus 6 works perfectly.
update: Those with just 1 particle run perfectly with my 6-yr old Galaxy S.

distort + dissolve with alpha ramp

The shader can be used with particle system.
Draw call = 1 ;
a few Lerp() in Vert and Frag ;
1 smoothstep() ;
1 input texcoord 3 output texcoord

Max particle = 5 ;

Max particle = 5 ;

Max particle = 1 ;

Max particle = 1 ;

Max particle = 1 ;  With unity default sphere mesh

Max particle = 1 ; With unity default sphere mesh

Max particle = 10 ;

Max particle = 10 ;

Some more variations of the shader

Some more variations of the shader