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A very rough concept art

A very rough concept art

The "layers" in the scene:
terrain - props - lighting - character - particles - post processing

The "layers" in the scene:
terrain - props - lighting - character - particles - post processing

Day1 - setting up the scene and sculpt the terrain, paint the textures on terrain. Material textures are from https://3dtextures.me/

Day1 - setting up the scene and sculpt the terrain, paint the textures on terrain. Material textures are from https://3dtextures.me/

Day2 - importing assets, covert materials to URP and create prefabs. Used Probuilder to modify some of the meshes.

I used assets from cgtrader and Unity asset store. please see description for links.

Day3 - put the props onto terrain

Day2 - importing assets, covert materials to URP and create prefabs. Used Probuilder to modify some of the meshes.

I used assets from cgtrader and Unity asset store. please see description for links.

Day3 - put the props onto terrain

Day3 - realized that the terrain tool has some limitation so I created a tool to help me place the props onto the terrain.

Day3 - realized that the terrain tool has some limitation so I created a tool to help me place the props onto the terrain.

Day 4 - put up lighting and have this cone mesh for fake volumetric spotlight

Character is just a 2D quad with some transparent additive materials on it.

Day 4 - put up lighting and have this cone mesh for fake volumetric spotlight

Character is just a 2D quad with some transparent additive materials on it.

Day 4 - replaced the grass shaders with shadergraph so I can have vertex animation on them

Day 4 - replaced the grass shaders with shadergraph so I can have vertex animation on them

Day 4 - adding caustic. I used this URP decal shader https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader and modified it according to this caustics shader tutorial https://www.alanzucconi.com/2019/09/13/believable-caustics-reflection

Day 4 - adding caustic. I used this URP decal shader https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader and modified it according to this caustics shader tutorial https://www.alanzucconi.com/2019/09/13/believable-caustics-reflection

Day 5 - particles, post processing effects and added a camera movement script

Day 5 - particles, post processing effects and added a camera movement script

A static screenshot

A static screenshot